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UPCYCLING KAFFEE INDUSTRIES
This short animated movie for UKI promotes the use of reusable, washable hard-plastic cups at takeaway shops and live events. To eliminate paper, cardboard, and fiber waste, consumers pay a small, symbolic deposit for a durable cup that can be exchanged or returned.
Role: 3D Artist / Motion Designer
Software Stack: Cinema 4D (Redshift), Cavalry, Adobe After Effects
For this campaign, I managed the entire design and motion pipeline. I utilized Cinema 4D and Redshift to model, texture, and light the assets, focusing on optimizing render times for complex subsurface scattering (SSS) materials to achieve a realistic, premium look without sacrificing performance. I engineered the kinetic typography and procedural motion graphics using Cavalry’s node-based system, and brought everything together in After Effects for final multi-pass compositing, color grading, and asset integration.
#C4D #Cavalry # After Effects #3D Artist #Motion Graphics






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FUNHOUSE
Art Direction, Design & Motion Graphics Design at Funhouse. Poster for Dj Lemuria, Copenhagen.
#3D Art #C4D #Cavalry #2D Desgin #After Effects Compositing.

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SUBRATE
[2026]
Art Direction, Graphic Design,
3D modelling, 3D-2D Motion Graphics for Subrate.
Subrate is a hacking workshop for reusable components, circuitbending and arduino.The clever way to lunch their first two self built sound box synthesizers produced at their workshop.
[C4D, Cavalry, After Effects, Figma, DIY]



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THE STALL
[Personal Work]
Design, Animation, Art Direction, Texturing, Lighting,
Compositing, Sound Design.
C4D, After Effects.
2025
The concept overall of the animation was to pursue the string within two points of distance when it comes to communication with young fellows, when feelings by reciprocal affair is the in-between substance. To approach character animation seems the most human close-up for adventuring those emotions, I decided to set up a clean aesthetic art direction influenced by those comics books from the 60’s that I love.





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THE CITY
[Personal Work]
Design, Animation, Texturing, Lighting,
Compositin.
C4D, After Effects.
2025
The City is a technical challenge approach during my period as alumni at SOM (School of Motion] where the goal was Mograph Cloners and Effectors, learning with them how to model complex-looking cities using only a few elements. synchronization and so offsetting it slightly adding time shifttings on variations, spacing, and small cleanup details pushing this from a solid pass to a really polished piece.